Infinite Crisis’ creative director on making an approachable MOBA

    
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Now rather finite.

Lorehound interviewed Infinite Crisis creative director Cardell Kerr at last week’s PAX East. Kerr offers a bit of insight into Turbine’s decision to redesign its DC multiverse battler in 2014. The long and short of it is that the 3-lane MOBA market is crowded, so the devs decided to fine tune the title’s mechanics, add tutorials, and make the game enjoyable even for players who are new to the genre.

“My entire goalpost for us on the design side is a significantly more approachable game,” Kerr says. It’s something that any MOBA player and even non-MOBA players can watch and see what’s happening, but it still has all the depth of one of those games.” Infinite Crisis launches on Steam on March 26th.

The full interview is just past the break.

[Source: Lorehound]

 

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