blizzard entertainment

Major gaming studio, responsible for World of Warcraft and the Warcraft franchise, Diablo III and the Diablo franchise, Hearthstone, Heroes of the Storm, and Overwatch.

Massively Overthinking: Fixing boring MMORPG dungeons

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Earlier this month, MMO genre luminary Greg "Ghostcrawler" Street tweeted something from someone on his Ghost MMO team that's going to resonate with a...

World of Warcraft’s Pandaria Remix speed-leveling event is live this afternoon

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As we alluded to in this morning's Daily Grind, today is the day for World of Warcraft's Mists of Pandaria remix hullabaloo, so if...
You knew this image was going to show up at some point during these articles. Be thankful it only happened at the end.

Vague Patch Notes: There is no one-and-done with MMOs

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Last week's Vague Patch Notes column focused on the struggle of adding new things to MMORPGs forever and ever. I think it was a...

Diablo Immortal offers a closer look at the Tempest class ahead of its May 23 release

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Are you ready to wield the storm? Ride the lighting? Bring the waves? Play the Tempest class of Diablo Immortal? Maybe you're undecided because...

Warcraft Rumble preps sieges, raids, and druids for this summer

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Blizzard's mobile battler Warcraft Rumble released its first content preview this week that highlighted this summer's upcoming features. On May 29th, Season 6 debuts...

The Daily Grind: What are your plans for World of Warcraft’s Pandaria Remix?

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I confess that I've gone from being a little taken aback at the idea of World of Warcraft's Pandaria Remix to a huge fan...

Hearthstone launches a new mini-set, readies new twist season, and continues card balancing

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Apparently Dr. Boom is getting kind of jelly of Professor Whizbang being the premiere tinkerer in the canon of Hearthstone, and he's going to...
Never gonna get it, never gonna get it.

Perfect Ten: MMORPGs as fast food joints

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Sometimes you go out to eat because you want something that's difficult to make on your own or just involves techniques you are unfamiliar...

Unleashed’s MMORPG Haven is aimed at parents who grew up playing EverQuest and WoW

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Back in February, we covered an upcoming but low-key crossplatform MMORPG called Haven by an indie studio called Unleashed games, whose star-studded dev team...

Massively OP Podcast Episode 469: Zoning out

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Justin and Bree take a whole show to discuss MMORPG zones and zone design: what we like, what we don't like, and specific zones that stand out for us.

Diablo IV’s ‘Loot Reborn’ overhaul patch arrives today

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Diablo IV is upping its loot game quite literally with the arrival of today's quality-of-life patch and Season 4. Loot Reborn aims to correct...

WoW Classic expounds upon Cataclysm’s content rollout next week

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If you aren't being distracted by Retail's Pandaria Remix, perhaps you'll take a further step back with next week's launch of Cataclysm in WoW...
re-mess up the remix

World of Warcraft shares new video about this week’s Mists of Pandaria Remix

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It's pretty clear that World of Warcraft is banking hard on the idea that everyone wants to run back through Mists of Pandaria in...

Diablo IV’s latest vid breaks down itemization changes, crafting, and The Pit

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Last time, Diablo IV put out an itemization explainer video for those who only have a minute. Now, a follow-up video is going a...

Lightforge Games halts social RPG production, downsizes to a skeleton crew

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Over the past few years we've been reporting on Lightforge Games, a development studio that entered our general genre radar for snapping up former...
Slightly disappointing context.

WoW Factor: How World of Warcraft makes you cheer for removing features

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Yesterday, MOP's Justin wrote a column about The Elder Scrolls Online that detailed its key virtues. It's a good column, and one of the...

WoW Classic hosts a ‘welcome back weekend’ with free play through May 13 for Cataclysm’s pre-patch

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These days, it feels as if World of Warcraft is trying to make you choose whether you want to live with WoW Classic or...
Seriously, though, whatever.

The Daily Grind: What’s the longest you’ve ever spent working on a specific MMO goal?

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The other day, I saw a tweet from Wowhead that quoted Blizzard confirming that it's meant to take a long, long time to collect...

Massively Overthinking: Why and how we mod our MMORPGs

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Last week, the MOP team was sitting around in our virtual offices, talking about modding Elder Scrolls Online, all because some of our readers...
I DID NOT WANT TO DO THIS AGAIN

Vague Patch Notes: The problem with forever adding classes to MMOs

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The second expansion for Final Fantasy XI, Chains of Promathia, launched to extremely mixed reception, and there was one overwhelming reason for that lack of...

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